8/12/2023 0 Comments Legend of keepers consoleThe breadth of DLC really helped bulk out ‘long tail’ revenue: the Supporter Pack (which is really just a ‘say thank you to us!’ bonus) has 42,000 units sold, Return Of The Goddess (Sept. (5%), Canada (4%), Australia (3%), and downwards from there. is 27% of LoK’s sales by units, followed by Germany (11%), China (10%), France (7%), the U.K. The U.S., Germany and China were the strongest country performers: the U.S. (We think 2-3 hours can be common as a median for many titles.) Yes, Legend Of Keepers is replayable & ’sticky’ : worth noting that a median play time of over 6 hours puts it above many publishers’ catalogs of premium games. But here’s some of the key things we spotted, from both the above text and other info: We’ll try not to go through every single stat above, or overwhelm you with data. It has sold 233,000 base game units and 142,000 DLC units, and grossed just over $3 million (after refunds, and before the 30% Steam cut): (In fact, Johann tells us that in the last 3 months, DLC revenue exceeded the revenue from the base game! DLC rocks, folks.)Īnyhow, as a starting point, here’s the Steam back-end totals for the game. The game, which is described as a ‘roguelike x dungeon defense mash-up’, and I’ve also seen other flippantly term ‘a reverse Darkest Dungeon ’ (where you’re the bad guys, not the heroes!) originally debuted in Steam Early Access in March 2020, and got a 1.0 release in April 2021.Īnd it’s done very well at both launch and its ‘long tail’, having been augmented post-launch with 3x $6 DLCs and a $10 ‘supporter pack’ to help its longer-term revenue. So we were super-happy when Johann Verbroucht of French indie Goblinz reached out with data about Legend Of Keepers. We always like looking at success stories from smaller indie publishers that are willing to show us ‘real data’. PSA: fill out our Steam ‘reviews & sales’ survey! (*Is this too much? - Editor.)īefore we start, a shout-out to Max Read’s newsletter for this spicy timeline re: ‘the history of Meta’s VR/AR efforts.’ Max sez: “While, again, we recommend not thinking about the metaverse, it might be useful to remind yourself of where this metaverse came from.” It’s mid-week, and while we’re all washing ourselves in the bird bath of game platform-dom & avoiding the predatory falcons of oversaturated genres*, let’s get down to biz. The battle animations are also well made and they help to make the battles engaging and thrilling.Welcome to Wednesday, my fine feathered friends. The main events in Legend of Keepers: Career of a Dungeon Manager are the dungeon runs in beautiful 2D animations with characters and backgrounds in great detail and moving objects. What are you waiting for? You’ve got a dungeon to manage! Read more The battle animations are also well made and they help to make the battles engaging and thrilling. These in-between runs take place in 2D static menus and are not animated. You can raid villages, hire new monsters, or send your monsters to training camps to get stronger. Outside of the dungeon runs, you will progress through events that are either random or preset, and these will give you diverse opportunities to improve. You will see their stats in advance which gives you the opportunity to optimize your defenses for their oncoming attack. Every couple of weeks there is a team of heroes that assaults your dungeon. There are three different currencies that you can use to spend on upgrades: gold, blood, and tears, which you earn by killing or scaring off the heroes that come into your dungeon. It’s your job to recruit and train the monsters of the dungeon to protect it from the invading heroes seeking to kill you and take its treasures. Legend of Keepers: Career of a Dungeon Manager is a roguelike turn-based dungeon defender game.
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